(1). A term coined by Kevin Ashton in 2009 that speaks to the concept of machines talking to machines and learning our habits so that less waste and loss is created. While this is a great idea in theory, it’s basically saying that one day refrigerators, toasters, televisions, etc. will eventually revolt against the human race and take over the world. I don’t know about you, but I have no problem opening my refrigerator, seeing I am out of eggs, and then going to the store to restock said eggs.
“Hey Steve, you hear about this Internet of Things stuff? Google’s acquisition of Nest is going to change the way we talk to our devices! Everything is going to be connected and I’ll never run out of toilet paper again! What? So the device has to be connected to the internet? Hmm…there has to be a company somewhere in Japan that has an internet-enabled toilet. Ok, we’re going off the rails a bit here, but once I find or invent that toilet, life is gonna be great!”
(1). A term used by Operations or IT to denote a project or enhancement that is considered a low-priority (see nice-to-have), but is promised to be included in a later upgrade. Day 2 projects generally never get started despite repeated promises by IT to allocate future resources to them “in the next release”.
“Thanks for the input there, Don…but I think we’re going to have to consider your plan to rebuild our transaction processing infrastructure a Day 2 Project for the time-being. We have much more important things in the hopper right now…like our new app. People love apps, Don. People love apps.”